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Audio Implementation Greats #1: Audio Toolsets Part 1

Tagged: Audio Implementation Greats, Audiokinetic, Cage Producer, CRI, CRI Sound Factory, DesigningSound.org, Direct Music Producer, EAGLE, EAX, FMOD, Game Audio, GameCoda, ISACT, Middleware,...

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Microsoft Gamefest Audio Presentations

Tagged: Audio Design Process, DSP, Game Audio, Gamefest, Games For Windows, microsoft, Middleware, Speech, X3DAudio, Xact, XAudio2, XBox360

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Microsoft Gamefest 2010 – XAudio2: High Performance Considerations

Tagged: 2010, Game Audio, Gamefest, microsoft, presentation, X3DAudio, XAudio2

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Microsoft Gamefest 2008 – XAudio 2: An Acoustic Architecture

Tagged: 2008, Dugan Porter, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, XAudio2

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Microsoft Gamefest 2008 – Learn to Speak XAudio 2 Like a Pro: Translating...

Tagged: 2008, DirectSound, Dugan Porter, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, XAudio2

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Microsoft Gamefest 2008 – XAudio 2 Advanced

Tagged: 2008, Dugan Porter, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, XAudio2

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Microsoft Gamefest 2008 – XACT Field Guide

Tagged: 2008, Game Audio, Gamefest, microsoft, presentation, Scott Morgan, Xact, XAudio2

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Microsoft Gamefest 2010 – Codifying Microsoft Game Audio Codecs

Tagged: 2010, ADPCM, Audio Programming, Codec, Game Audio, Gamefest, microsoft, PCM, presentation, XAudio2, XHV, XMA, XMP

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Microsoft Gamefest 2008 – xAPOs: Build Your Own "Sound Shaders"

Tagged: 2008, DSP, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, Signal Processing, Sound Shaders, xAPO, XAudio2

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Microsoft Gamefest 2008 Europe – XAudio 2: An Acoustic Architecture

Tagged: 2008, Acoustic, audio, Audio Programming, Game Audio, Gamefest, microsoft, presentation, XAudio2

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Microsoft Gamefest 2008 Europe – Codifying Microsoft Game Audio Codecs

Tagged: 2008, Codec, Conversion, Game Audio, Gamefest, microsoft, presentation, WMV, XAudio2, XHV, XMA, XMP, xWMA

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Microsoft Gamefest 2008 Europe – XAudio 2 Advanced

Tagged: 2008, audio, Audio Programming, DSP, Game Audio, Gamefest, microsoft, multi-rate audio graphs, per-voice filtering, presentation, routing, Signal Processing, XAudio2

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