Audio Implementation Greats #1: Audio Toolsets Part 1
Tagged: Audio Implementation Greats, Audiokinetic, Cage Producer, CRI, CRI Sound Factory, DesigningSound.org, Direct Music Producer, EAGLE, EAX, FMOD, Game Audio, GameCoda, ISACT, Middleware,...
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Tagged: Audio Design Process, DSP, Game Audio, Gamefest, Games For Windows, microsoft, Middleware, Speech, X3DAudio, Xact, XAudio2, XBox360
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Tagged: 2010, Game Audio, Gamefest, microsoft, presentation, X3DAudio, XAudio2
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Tagged: 2008, Dugan Porter, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, XAudio2
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Tagged: 2008, DirectSound, Dugan Porter, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, XAudio2
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Tagged: 2008, Dugan Porter, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, XAudio2
View ArticleMicrosoft Gamefest 2008 – XACT Field Guide
Tagged: 2008, Game Audio, Gamefest, microsoft, presentation, Scott Morgan, Xact, XAudio2
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Tagged: 2010, ADPCM, Audio Programming, Codec, Game Audio, Gamefest, microsoft, PCM, presentation, XAudio2, XHV, XMA, XMP
View ArticleMicrosoft Gamefest 2008 – xAPOs: Build Your Own "Sound Shaders"
Tagged: 2008, DSP, Duncan McKay, Game Audio, Gamefest, microsoft, presentation, Signal Processing, Sound Shaders, xAPO, XAudio2
View ArticleMicrosoft Gamefest 2008 Europe – XAudio 2: An Acoustic Architecture
Tagged: 2008, Acoustic, audio, Audio Programming, Game Audio, Gamefest, microsoft, presentation, XAudio2
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Tagged: 2008, Codec, Conversion, Game Audio, Gamefest, microsoft, presentation, WMV, XAudio2, XHV, XMA, XMP, xWMA
View ArticleMicrosoft Gamefest 2008 Europe – XAudio 2 Advanced
Tagged: 2008, audio, Audio Programming, DSP, Game Audio, Gamefest, microsoft, multi-rate audio graphs, per-voice filtering, presentation, routing, Signal Processing, XAudio2
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